﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "GameStartWidget.generated.h"

class UButton;

UCLASS()
class COMBAT_GAME_CPP_API UGameStartWidget : public UUserWidget
{
	GENERATED_BODY()

public:
	virtual bool Initialize() override;

	UPROPERTY(meta=(BindWidget))
	UButton* StartGameBtn;

	UPROPERTY(meta=(BindWidget))
	UButton* EndGameBtn;

	UFUNCTION(BlueprintCallable)
	void StartGameBtnFunc();

	UFUNCTION(BlueprintCallable)
	void EndGameBtnFunc();
};
